Crania · A founder-led real-time technology house · Est. 2026 · US
One real-time core.
Three worlds.
Games, simulation & digital twins, and AI that lives inside them, built by one senior Unreal engineering core.
Most game studios can't pass a defense review. Most defense vendors can't ship anything playable. Most AI shops never touch a physical system. Crania has done all three.
Built on Unreal Engine 5Award-winning. Certified. Shipped.
Not adjectives. A record you can verify: funded by Epic, approved by regulators, awarded by juries, and in real professional use today.
MegaGrant
Funded by Epic Games to push real-time technology forward.
Approved
Maritime training simulation approved to UK standards, in professional use today.
Awarded
Defense training sim with real hardware & motion, synced in the loop.
Awarded
1:1 interactive digital twin · 80 km² city · optimized 15 → 80 FPS.
Lots shipped
Years of shipped games & gameplay mechanics, playtested and sold.
10+ years
300+ documented Unreal Engine articles, taught, not just claimed.
Certified to teach the engine we ship on.
Crania is led by an official Epic Games Authorized Unreal Engine Training Partner and Instructor. Plenty of studios use Unreal. Far fewer are trusted by Epic to teach it.
Games. Simulation. AI.
Game Development
Interactive EntertainmentFull-cycle game development on Unreal Engine, or a senior technical partner embedded in your studio: gameplay and multiplayer systems, MetaHuman and character pipelines, custom tools and plugins, UI/UX, and deep performance optimization.
Enter Games →Simulation & Training
Certification-gradeCertification-grade training simulations with real physics and hardware-in-the-loop integration. Immersive, scenario-driven environments for military, maritime, transport, and industrial readiness.
Enter Simulation →Digital Twins
Decision-grade replicasReal systems and places, rebuilt 1:1 and fed live data. Interactive, decision-grade replicas for real estate, industrial operations, smart cities, and sales.
See the twins →AI + RaaS
Result-as-a-ServiceAgents that act in the real world, proven inside a 1:1 digital twin before they touch production. Bespoke solutions, or self-serve products.
Enter AI →Trusted where it counts.
Three worlds, one engineering DNA.
Games, simulations, and AI can read like three separate businesses. They are three expressions of one real-time engineering core, aimed at three very different rooms. The optimization that holds a game at a locked frame rate is the same craft that takes a city-scale twin from unusable to smooth. The hands that sync a headset to a motion platform in a defense exercise are the hands that write a game's netcode. Done well, the worlds stop competing and start compounding: each one sharpens the core the others depend on.
Almost no one sits where game-grade craft, certification-grade rigor, and real AI overlap. That overlap is the whole point of Crania.
One core, three worlds
The same senior Unreal generalist behind every world. No sales layer, no junior chain. The scoper is the builder.
Shipped, certified, trusted to teach
Lots of shipped games & mechanics, UK-approved and TÜBİTAK / DSE-awarded simulations, an Epic-Authorized UE Instructor.
AI inside the simulation
Agents validated in a 1:1 twin we can actually build, because the team that ships the twin ships the agent.

Göktuğ Ülvan
Founder · Senior Technical Designer & Unreal Engine Generalist
Crania is led by Göktuğ Ülvan (a.k.a. Gus), a senior Unreal Engine generalist with 10+ years shipping games, certification-grade simulations, and city-scale digital twins. An Epic Games MegaGrant recipient and Authorized Unreal Engine Instructor, he leads every project hands-on, backed by a curated team of senior specialists.