Crania  ·  A founder-led real-time technology house  ·  Est. 2026 · US

One real-time core.
Three worlds.

Games, simulation & digital twins, and AI that lives inside them, built by one senior Unreal engineering core.

Most game studios can't pass a defense review. Most defense vendors can't ship anything playable. Most AI shops never touch a physical system. Crania has done all three.

Unreal Engine Built on Unreal Engine 5
§ 01The recordaward-winning · certified

Award-winning. Certified. Shipped.

Not adjectives. A record you can verify: funded by Epic, approved by regulators, awarded by juries, and in real professional use today.

★ Epic Games

MegaGrant

Funded by Epic Games to push real-time technology forward.

★ United Kingdom

Approved

Maritime training simulation approved to UK standards, in professional use today.

★ TÜBİTAK

Awarded

Defense training sim with real hardware & motion, synced in the loop.

★ DSE

Awarded

1:1 interactive digital twin · 80 km² city · optimized 15 → 80 FPS.

✦ Games

Lots shipped

Years of shipped games & gameplay mechanics, playtested and sold.

✦ Trusted to teach

10+ years

300+ documented Unreal Engine articles, taught, not just claimed.

Epic Games Authorized

Certified to teach the engine we ship on.

Crania is led by an official Epic Games Authorized Unreal Engine Training Partner and Instructor. Plenty of studios use Unreal. Far fewer are trusted by Epic to teach it.

§ 02Worldsone core / three rooms

Games. Simulation. AI.

§ 03Clientstrusted by

Trusted where it counts.

§ 04One housewhy one company

Three worlds, one engineering DNA.

Games, simulations, and AI can read like three separate businesses. They are three expressions of one real-time engineering core, aimed at three very different rooms. The optimization that holds a game at a locked frame rate is the same craft that takes a city-scale twin from unusable to smooth. The hands that sync a headset to a motion platform in a defense exercise are the hands that write a game's netcode. Done well, the worlds stop competing and start compounding: each one sharpens the core the others depend on.

Almost no one sits where game-grade craft, certification-grade rigor, and real AI overlap. That overlap is the whole point of Crania.

01

One core, three worlds

The same senior Unreal generalist behind every world. No sales layer, no junior chain. The scoper is the builder.

02

Shipped, certified, trusted to teach

Lots of shipped games & mechanics, UK-approved and TÜBİTAK / DSE-awarded simulations, an Epic-Authorized UE Instructor.

03

AI inside the simulation

Agents validated in a 1:1 twin we can actually build, because the team that ships the twin ships the agent.

§ 05Our founderfounder-led house
Göktuğ Ülvan, founder of Crania

Göktuğ Ülvan

Founder · Senior Technical Designer & Unreal Engine Generalist

Crania is led by Göktuğ Ülvan (a.k.a. Gus), a senior Unreal Engine generalist with 10+ years shipping games, certification-grade simulations, and city-scale digital twins. An Epic Games MegaGrant recipient and Authorized Unreal Engine Instructor, he leads every project hands-on, backed by a curated team of senior specialists.

Epic MegaGrantUE Authorized Instructor10+ years20+ projects